Agents have burst onto the scene in the last year. Agentic AI refers to AI systems that can pursue a goal, make decisions, take actions, and then adapt based on the results.
Unlike traditional AI models that mostly answer questions or classify information, an agentic system can:
I recently faced a puzzling issue: my 1TB MacBook Pro showed only 150GB free, but disk analyzers could only account for about 500GB of used space. After hours of troubleshooting, I discovered that Spotlight’s search index had balooned to 233GB, hundreds of times larger than normal.
The Problem
Standard disk analyzers showed that my mac had 330GB of “Inaccessible Disk Space” and 66GB of “Purgeable Disk Space” but no clear explanation for where my storage went. Removing the purgeable space was easy enough with sudo purge but none of the recommended fixes from ChatGPT like clearing Time Machine snapshots, clearing unused conda packages with pip cache purge and conda clean --all, and restarting the computer had any effect on the inaccessible disk space.
I recently had the opportunity to present part of my PhD work on molecular dynamics (MD) studies of engineered T Cell Receptors at the Annual Danish Conference on Advanced Molecular Simulations in Aarhus, Denmark. The meeting had an emphasis on membrane biophysics, multi- & mesoscale simulations, with keynotes focusing on connecting MD to experimental relevance.
What I mainly got from the keynotes, Weria Pezeshkian, Mohsen Sadeghi, Matteo Degiacomi, Lucie Delemotte, and Ilpo Vattulainen is that the community is shifting from from exploratory, proof-of-concept simulations towards more quantitative, decision-ready modelling. i.e., multiscale workflows that admit their limits, report uncertainties, and actually talk to experiments. There was a shared way of thinking about multiscale simulations by first getting the chemistry and thermodynamics right with atomistic or coarse-grained MD, be honest about kinetics at the mesoscale, and only then claim mechanisms for membranes and proteins in ways that can be checked against data.
For more than a century, chemists have been trying to squeeze the beautifully messy, quantum-smeared reality of molecules into tidy digital boxes, “formats” such as line notations, connection tables, coordinate files, or even the vaguely hieroglyphic Wiswesser Line Notation. These formats weren’t designed for machine learning; some weren’t even designed for computers. And yet, they’ve become the wedged into the backbones of modern drug discovery, materials design and computational chemistry.
The emergent use of large language models and natural language processing in chemistry posits the immediate question: What does it mean for a molecule to have a “language,” and how should machines speak it?
if molecules are akin to words and sentences, what alphabet and grammatical rules should they follow?
What follows is a tour through the evolving world of chemical languages, why we use them, why our old representations keep breaking our shiny new models, and what might replace them.
Molecular similarity is a tricky concept, mostly because there are many ways to define and measure similarity. For example, two molecules could be considered similar because they have the same biological effect, or because they have identical molecular weight, or because they contain the same functional groups, etc., etc. A natural follow-on question from this is “what is the correct way to measure molecular similarity?” and the answer, unfortunately, is that it depends.
As an example of these complexities, Greg Landrum has a great blog post on how Tanimoto similarity changes depending on how you vectorise a molecule, and the need for authors to clarify the vectorisation method used. Variation in Tanimoto similarities is also something Ísak has written about on blopig.
Reinforcement learning (RL) is pretty simple in theory – “take actions, get rewards, increase likelihood of high reward actions”. However, we can quickly runs into subtle problems that don’t show up in standard supervised learning. The aim of this post is to give a gentle, concrete introduction to what RL actually is, why we might want to use it instead of (or alongside) supervised learning, and some of the headaches (figure 1) that come with it: sparse rewards, credit assignment, and reward shaping.
Figure 1: I’d like to help take you from confusion/headache 🙁 (left) to having a least some clarity 🙂 (right) with regard to what reinforcement learning is and where its useful
Rather than starting with Atari or robot arms, we’ll work through a small toy environment: a paddle catching falling balls. It’s simple enough to understand visually, but rich enough to show how different reward designs can lead to completely different behaviours, even when the underlying environment and objective are the same. Along the way, we’ll connect the code to the standard RL formalism (MDPs, returns, policy gradients), so you can see how the equations map onto something you can actually run.
Tiles, tiles, as far as the eye can see.
Conquerors on horseback storming into the breach; proud merchant ships cresting ocean waves; pious monks and shepherds tending to their flocks; Christ bearing the cross to Calvary—in intricate tones of blue and white on tin-glazed ceramic tilework.
Vedi Napoli e poi muori the Sage of Weimar once wrote—to see Naples and die.
But had he been to Lisbon?
The azulejos of the city’s numerous magnificent monasteries are far from the only thing for the weary PhD student to admire.
Lisbon has no shortage of imposing bridges and striking towers, historically fraught monuments and charming art galleries.
Crumbling old castles and revitalised industrial quarters butt up against the Airbnbs-and-expats district, somewhere between property speculation and the sea.
An endearing flock of magellanic penguins paddles away an afternoon in their enclosure at the local aquarium (which is excellent), and an alarming proliferation of custard-based pastries invites one to indulge.
This blog post is supporting my poster at Young Modellers Forum and makes things way easier to see and understand. Underneath each GIF, is the explanation of what you should look for as things denoise throughout the diffusion trajectory. Click the GIFs for higher quality viewing!
Are you curious about how scientists design small molecules to treat disease using computational tools, but the words RDKit, docking, and QED mean nothing to you? Look no further than these tutorials for learning the fundamentals of computational small molecule drug design through interactive tutorials that introduce the key tools, concepts, and workflows. From generating compounds to evaluating their drug-likeness and binding potential, by the end you’ll be ready to explore how computational methods can result in the discovery of your very own (virtual) drug candidates to cure Zika!
The Molecular Graphics and Modelling Society began life as the Molecular Graphics Society. It’s hard to imagine a time without computer graphics, but yes, it existed. The MGS was formed by the pioneers who made molecular graphics commonplace.
In 1994, the MGS organized an Art and Video Show (Goodsell et al., 1995), and I submitted some of my own work. One of the other images — inspired by Magritte‘s “Ceci n’est pas une pipe”, depicts a molecule with a remarkable similarity to a pipe — and to a molecule… It was submitted by Mike Hann (of GSK):
“Ceci n’est pas une molecule”, image by Mike Hann, 1994.Continue reading →
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